You might have vanquished Alduin, been dubbed head of the Thieves’ Guild, anointed a Thane in every hold of Skyrim, and built all your homes into majestic manors which loom over the landscape, but unless you’ve killed these hidden Skyrim bosses, you can’t sign off on it just yet. As good a reason as any to head into the newly prettified world seen in our Skyrim Special Edition review, or Skyrim Nintendo Switch review.
How to Use Nexus Mods for Skyrim with Workshop Mods Installed. This will help use Nexus Mods, while still using the Skyrim launcher and the Steam Workshop mods Find a mod on the Nexus you want to download.
Vulthuryol
Blackreach is a stunning cave underneath the Tower of Mzark, filled with luminous blue mushrooms, soft lighting, and towering Dwemer ruins. When I first walked in there it took my breath away, but little was I to know that trying out most of my shouts on the bright orb hanging from the ceiling would have such disastrous, fiery consequences. Blackreach has a hidden, level 50 dragon boss named Vulthuryol, who you can summon by yelling the Unrelenting Force Thu’um at the giant globe which hangs from the cavern ceiling. But there’s some good news too: if you summon him but decide you don’t fancy a fight, he’ll swoop around killing enemies in Blackreach until you initiate combat. Thanks Vulthuryol!
Karstaag the Frost Giant
Some of you might be in for a nostalgia trip here, as this boss is a throwback to Morrowind. If you're playing the original release, the ruins of Castle Karstaag can be found in the Dragonborn DLC in the north-west of Solstheim, and are in a bit of a sorry state. They’re now in a cave instead of their former, magnificently glacial form. During the events of Morrowind: Bloodmoon, the castle was lorded over by Karstaag, a frost giant, and his Riekling minions. But now all that remains is a solitary throne. If you find Karstaag’s skull at the back of the Glacial Cave and put it on his throne, you can get a brief glimpse of his ghost. And I mean brief, because he’s level 90 and will destroy you unless you prepare before charging in (I found this out the hard way).
The Reaper
He comes for us all, but this one can be specifically found in the Soul Cairn from the Dawnguard DLC. When you’ve been granted access to the Soul Cairn, gather three Reaper gem fragments. You can find them underneath the big purple crystals which, be warned, drain your health. As if that wasn’t incentive enough to stay as far away from the Reaper as possible, once you’ve got all three you’ll need to put them on the altar in the Reaper’s Lair, an ominous-looking black building. Once summoned, the hooded Reaper will spout green slime and has Bonemen minions, and his difficulty will increase depending on your level - so make sure you stock up on potions, decent armour, and weapons before you take him on.
Ebony Warrior
A good quest for those of you who don’t like to search for things to do in Skyrim, the Ebony Warrior will seek you out himself. He likes a fair fight though, so he won’t come anywhere near you until you’re level 80. Once you reach it, however, he’ll hunt you down and challenge you to a duel to the death. You’ll soon be growing cold in a pool of your own blood if you’re not careful, as The Ebony Warrior is the real deal: he’s immune to a heap of shouts, he’s got similar perks and abilities to you, and he’s got 50% resistance to shock, frost, and fire damage. Plus he can cast spells. And he can use two dragon shouts: Disarm and Unrelenting Force. The Ebony Warrior is not an encounter for the faint hearted, but once beaten his enchanted armour, weapons, and jewelry are well worth the trouble.
BONUS: Strange orb
So this isn’t a boss exactly, but it’s certainly an encounter which you won’t want to miss. At the eastern-most edge of the map you’ll find the Dwemer ruin of Kagrenzel, which you should enter before simply following the hallway. Eventually you’ll reach a large chamber strewn with bandit corpses (that can’t be a bad sign, right?). There’s a strange light in the centre of the room, so go and touch it. I’m not going to tell you what happens next, but you should probably save your game beforehand. Have fun!
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I downloaded Skyrim from Steam, and I have a few mods from the Steam Workshop.
I decided to start using the Nexus Mod Manager (0.46.0) only to find that when it scanned my games it showed the error message:
Unable to get write permissions for: C:GamesNexus Mod ManagerSkyrimInstall Info
I believe that I moved the file to the appropriate folder, etc. I'm sorry for being somewhat vague, but I am not computer savvy.
Jack W.Jack W.
5 Answers
I ran into this problem today, and I've come up with a few solutions. The root cause is that the default folder that Nexus Mod Manager wants to install into is not typically writable by normal users. They want you to install into a subfolder of C:, and if you don't have administrator rights, chances are you can't create the 'Games' folder you need (C:Games).
You've got a few options:
Run the program as administrator. This way, it will have permissions to write to the root of C:, and then you can create the files/folders there. Just right click, and choose the 'Run as Administrator' option.
Get write permission on C:Games. You can do this if you have administrator rights by:
- Open your C: in Windows Explorer
- If the 'Games' folder does not exist, right click, choose 'New Folder' and name it 'Games'
- Right click on the 'Games' folder, and choose 'Properties'
- Click the 'Security' tab
- Click the 'Edit' button
- Click the 'Add' button
- Type your login name (if you log in as 'bobsmith' then you'd type 'bobsmith' here)
- Click 'Check Names' and if the name becomes underlined, you did it right! Click OK. If not, double check your login name from step 7.
- On the bottom half of the 'Permissions' dialog, click 'Full Control' for the user you just added.
- Click OK to dismiss this dialog, and then click OK on the properties dialog.
Now you can write to C:Games, which ought to make NMM happy.
Put your Nexus Mod Manager files somewhere else. If you install to some subdirectory of your home directory, you won't have to worry about permissions and so forth. When the Mod Manager asks you where you want to save the mod files, pick someplace under C:Users(your user name) or C:Documents and Settings(your user name), depending on the version of Windows you're using. You could potentially put this in your Documents folder, but I have 'projects' folder I created in my home directory, which works well for me.
You do not want to set these directories to something under C:Program Files or in the Steam folder, etc. This is a Bad Idea.
If you've already selected the default mod directories, you won't be asked if you want to change them when you get this error. If that's the case, you can edit or delete the config file so that you can pick a new directory.
The config file for Nexus Mod Manager is stored in %LOCALAPPDATA%Black_Tree_Gaming - you can copy and paste this into the address bar of Windows Explorer to go there, or paste it into the 'Run' or 'Search' dialog on the Start menu. Alternatively, from your user's home directory, look for 'AppData' and then 'Local' and then 'Black_Tree_Gaming'
The name of the directories in this folder depend on your version of NMM, but the file you're looking for is user.config. You can delete this file, but you'll lose any other NMM settings (including the location of any games that were scanned previously). You can also edit it with a text editor.
Look for a block that looks like:
The directories here are the ones you'd want to change to some folder you can write to.
Community♦
agent86agent86
Check to see if your user account is listed and has full writing access and check if you are the owner.
There is a detailed explanation of how to do this located here.
Stefan SchmidStefan Schmid
Run the NMM as an Administrator. This will fix your problem.
lupettolupetto
I would never run any code/program as administrator (and I would disable UAC)
just to overcome a permissions error such as:
This would also be just like running code as root on linux/mac
The correct remedy for this would be to grant yourself write permissions to 'Games' and all sub-folders (including files) -- also you would want to take ownership of the folders.
The reason why it is a bad idea to run a program as an administrator is
because the program (and any dll/library that gets loaded) will have elevated privileges.
because the program (and any dll/library that gets loaded) will have elevated privileges.
While in most cases that won't be an issue, but if someone has modified a dll/library with malicious intent -- then what ever code the library contains will run with elevated privileges [on windows UAC is not adequate enough to prevent it, since it won't catch code loaded from a library].
PS: UAC is designed to make it convenient to execute code with elevated privileges (even if your are not an administrator).This is another attack vector that malicious entities can use to get code to execute on your system (without being an administrator).
NeoH4x0rNeoH4x0r
JacobJacob
protected by Timmy JimApr 8 '17 at 20:11
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